The third edition rules were exclusive to a computer video game 'Axis & Allies' by Hasbro released in 1998 and Axis & Allies: Iron Blitz with minor additional rules released in. Axis & Allies: Iron Blitz was made in 'Wargame' genre. Right now we have 1 Cheats and etc for this game and every day we increase our collection with new Axis & Allies: Iron Blitz cheats If you can not find the needed cheat in our list, check this page periodically or subscribe for this game's updates! My question is: i atack whit 5 infantry units and 3 artillery units. Then, all infantry units are supported by artillery 3 infantry units are supported by artillery. You then have 2 inf rolls on a 1 3 inf rolls on a 2 3 rtl rolls on a 2 Artillery supports on a 1 to 1 basis, each artillery pairs up with one infantry unit to give the infantry a +1 attack bonus.
Introduction
Popular simple boardgames seem to be hard to port to computers. Two attempts at computer versions of Risk made hardly a ripple on the market. The first computer Axis & Allies was a tremendous flop and the Iron Blitz Edition stand-alone patch didn?t fare any better. At face value it appears as though Atari and Timegate Studios are trying again but actually they just use the Axis & Allies title as a come-on for the game they really wanted to do. The pity is that this marketing strategy hides a pretty good game within the clothing of a struggling franchise, at least on the PC.
Installation and Documentation
The two-disk install is smooth, taking up a whopping 1.4 GB of hard disk space. The size of the install may explain the lengthy load time when booting the game. Thankfully, the ?Play Disc? is clearly labeled.
The 64-page manual is well written and fairly well organized but incomplete. Technologies are not explained or priced and a technology tree would have been helpful. The point of picking one of four generals for the player?s side in the strategic game is unclear since which four of the 35 special operations belong to which leader is never stated. Such omissions may be explained by the text being written before the game was complete. Neither the on-line manual nor readme files clear up these issues although the mouse tooltip explains technologies quickly during play.
Graphics and Sound Effects
Graphics and sound effects are the first hints to the split personality of this product. The strategy map that should be the heart of the game is absolutely blah, an unimaginative copy of the boardgame. Generic soldiers, trucks, and tanks represent infantry, mechanized and armored armies. Broad green arrows indicate possible moves by the selected unit to friendly territories while red ones show moves into enemy areas. Battles are depicted by small puffs of smoke. Bars showing income are clear. The icon grid and the mouse tooltips facilitate play. Sound effects are non-existent at this level.
Matters change when players choose to play in the real time mode. Units are to scale with terrain and buildings. Troops and vehicles are not only nation-specific but different models of vehicles are realistically detailed. Landscape and weather effects reflect not only geography but also the seasons. Fire from buildings, ships, bunkers and emplacements is spectacular as are damage effects. Animation for combat and movement rival the best real time games on the market. The portraits of troopers on the unit bars also show the weather and emotions of the moment. The green health and blue morale bars are easily read as are the symbols for special abilities. Weapons boom and crash and engines grind along. The corps commanders yell at players in excellent voice acting. The mini-map could be brighter but is still usable. The quality of graphics in real time mode is as professional as those of strategy level are pedestrian.
The opening American starting position on the strategic level. | Monty is one of four British generals. |
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